The usual suspects are there, like completing a certain amount of flips during a level, or acing a particularly tricky jump. There's also plenty going on with Fusion's levels in terms of challenges, with three per track. Suffice it to say, there's plenty going on with Fusion's visuals. The end of each level is particularly ludicrous, with the poor Trials driver getting shot up into the air on a rocket, thrown through multiple glass panes, or zapped to death in the middle of an energy reactor. Turbine Terror takes place on a rapidly collapsing wind farm, Base Invader floats in the air on wind turbines, and Eco Park has you driving over exploding solar panels and through rings of fire. The early level Fusion Factory places you in is a shiny steel factory, complete with platforms that float in from a distance and light up as you drive over them. Where Trials Evolution began to take the series into some zany directions with its level design, Fusion totally goes for broke. It's a far more joyful thing to look at, and indeed there's lots more going on in each level too. Gone are the overly brown areas of old, replaced instead with sharp, shiny surfaces, and heaps of bright colours. Much like how Killzone: Shadow Fall surprised people with its sudden love for all things colourful, so too does Trials Fusion. By clicking 'enter', you agree to GameSpot's
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |